AoeStats
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Black Forest

511019403Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 54m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1004
+12
🇦🇷 Goths · Argentina
1000
+12
🇨🇱 Byzantines · Chile
975
+14
🇨🇳 Magyars · China
1016
-43
🇮🇹 Ethiopians · Italy
905
-12
🇨🇳 Britons · China
847
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,598 13:47 19:01 33:35 ⛏ Fast Castle
29 1,570 12:21 17:28 28:58 ⛏ Fast Castle
29 1,584 11:07 18:00 32:44 ⛏ Fast Castle
23 1,256 12:13 18:02 33:39 ⛏ Fast Castle
18 960 11:13 16:28 32:39 ⛏ Fast Castle
17 902 11:28 19:17 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,435 22,689 23,345 2,400 109,869 113,254
32,765 34,807 9,315 2,395 79,282 101,872
30,210 26,354 19,040 2,060 77,664 87,289
26,575 16,086 16,550 3,650 62,861 69,231
15,375 16,756 10,775 6,400 49,306 70,472
14,935 17,882 9,335 930 43,082 53,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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