AoeStats
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Arena

511011225Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 48m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
976
+40
🇧🇷 Franks · Brazil
932
+15
🇨🇳 Britons · China
828
+19
🇨🇳 Persians · China
923
-16
🇨🇳 Franks · China
923
-16
🇭🇰 Persians · Hong Kong SAR China
905
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,792 10:41 17:13 32:17 ⛏ Fast Castle
33 1,570 10:48 16:14 30:53 ⛏ Fast Castle
27 1,282 12:58 17:04 33:52 ⛏ Fast Castle
21 992 11:22 17:40 44:40 ⛏ Fast Castle
17 826 10:21 18:47 28:55 ⛏ Fast Castle
15 737 9:54 18:20 27:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,940 15,505 17,325 1,700 66,470 73,898
29,840 20,790 11,680 3,000 65,310 68,642
24,500 24,390 5,565 3,925 58,380 64,764
21,045 17,295 15,700 4,300 58,340 61,480
13,225 15,250 12,455 2,950 43,880 65,509
20,425 8,530 7,420 4,005 40,380 44,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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