AoeStats
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MegaRandom

510992911Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 62m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1000
+38
🇩🇪 Persians · Germany
946
+14
🇨🇳 Britons · China
823
+18
🇦🇷 Franks · Argentina
913
-15
🇦🇷 Wei · Argentina
905
-15
🇧🇪 Aztecs · Belgium
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,406 12:24 18:27 47:04 ⛏ Fast Castle
31 1,922 11:38 20:00 31:46 ⛏ Fast Castle
28 1,784 13:07 18:59 38:32 ⛏ Fast Castle
24 1,509 12:44 20:17 42:46
18 1,164 10:15 16:37 32:07 ⛏ Fast Castle
9 571 10:43 19:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,075 15,480 25,070 2,150 74,775 107,372
29,630 22,796 13,995 1,700 68,121 70,619
25,280 18,022 17,685 3,000 63,987 67,254
28,630 10,795 12,770 2,800 54,995 65,273
12,480 15,913 9,750 1,400 39,543 47,664
9,595 5,735 2,235 2,165 19,730 21,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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