AoeStats
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Arabia

507654514Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 37m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
643
+17
🇺🇸 Khmer · United States
612
+18
🇺🇸 Spanish · United States
679
-18
🇺🇸 Portuguese · United States
651
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,724 10:46 14:27 — ⛏ Fast Castle
38 1,393 10:15 28:17 — ⚔ Skirmisher Rush
15 548 10:11 29:48 — ⚔ Scouts into Archers
13 478 14:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,750 4,343 3,120 750 13,963 16,891
6,315 4,375 1,855 100 12,645 13,469
5,740 4,380 535 625 11,280 11,643
5,380 2,975 390 500 9,245 9,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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