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Black Forest

504128712Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 22m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
732
+12
🇵🇪 Persians · Peru
667
+15
🇺🇸 Malians · United States
634
+17
🇺🇸 Spanish · United States
607
+18
🇨🇱 Persians · Chile
737
-20
🇨🇱 Mapuche · Chile
665
-24
🇨🇱 Britons · Chile
637
-15
🇨🇱 Gurjaras · Chile
546
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 752 10:13 — — ⚔ Drush
19 430 16:11 — — ⚔ Drush
11 251 13:47 21:12 — ⚔ Scout Rush
10 229 14:12 — — ⚔ Scout Rush
8 177 — — —
4 97 — — —
4 85 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,115 2,590 220 0 6,925 9,588
3,730 2,530 300 0 6,560 7,554
3,540 1,701 260 0 5,501 6,862
2,815 2,100 0 0 4,915 6,164
1,900 795 0 0 2,695 3,116
750 261 0 0 1,011 824
400 223 50 0 673 745
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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