AoeStats
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Highland

504116302Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 67m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
737
+22
🇧🇷 Chinese · Brazil
675
+23
🇺🇸 Byzantines · United States
661
-14
🇺🇸 Spanish · United States
632
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,056 9:57 23:20 29:31 ⛏ Fish Boom
41 2,795 12:02 18:13 39:20 ⛏ Fast Castle
28 1,899 12:15 31:17 — ⚔ M@A into Scouts into Skirms into Archers
27 1,817 11:27 28:02 36:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,755 16,455 15,800 3,025 60,035 63,795
11,820 15,800 13,855 2,225 43,700 55,920
16,330 12,695 13,455 875 43,355 47,652
11,990 11,100 6,910 1,400 31,400 34,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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