AoeStats
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African Clearing

506399120Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1516
+13
🇪🇸 Chinese · Spain
1483
+14
🇩🇪 Bengalis · Germany
1467
+15
🇦🇹 Sicilians · Austria
1452
+15
🇪🇸 Vietnamese · Spain
1534
-19
🇹🇼 Chinese · Taiwan
1486
-16
🇭🇰 Mongols · Hong Kong SAR China
1371
-11
🇧🇷 Persians · Brazil
1361
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 2,914 11:31 22:56 36:44 ⚔ Scout Rush
54 2,522 11:27 17:22 37:01 ⚔ Scout Rush
46 2,150 12:38 16:15 38:10 ⛏ Fast Castle
46 2,124 13:27 30:33 — ⚔ Skirms into Archers
41 1,917 13:57 21:41 44:35
36 1,651 11:21 21:22 42:40 ⚔ Archer Rush
33 1,511 13:27 17:41 36:07 ⛏ Fast Castle
20 949 13:21 18:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,590 12,384 18,290 3,260 62,524 70,227
22,640 21,653 13,670 4,010 61,973 66,375
21,750 13,921 11,130 2,515 49,316 57,042
16,670 15,731 9,015 5,140 46,556 49,389
15,640 15,465 8,370 2,350 41,825 43,915
15,010 7,552 6,170 1,375 30,107 31,351
10,435 6,981 1,045 430 18,891 20,856
6,150 6,156 2,605 530 15,441 16,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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