AoeStats
← Jarom

MegaRandom

506391037Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 51m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1454
+13
🇦🇹 Byzantines · Austria
1438
+14
🇵🇱 Magyars · Poland
1399
-14
🇩🇪 Huns · Germany
1388
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,163 8:03 21:23 36:09 ⚔ M@A into Archers
46 2,399 8:51 22:01 41:16 ⚔ Scout Rush
41 2,115 10:25 23:05 42:29 ⚔ Archers into Skirms
31 1,585 9:12 16:44 51:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,110 15,254 16,475 3,705 61,544 68,332
20,200 12,952 13,120 2,800 49,072 52,709
19,035 17,198 5,275 2,205 43,713 45,437
13,430 17,914 6,375 1,615 39,334 40,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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