AoeStats
← scjeff42

MegaRandom

508428478Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Ethiopians · Belgium
880
+16
🇧🇪 Portuguese · Belgium
879
+16
🇫🇷 Berbers · France
881
-43
🇨🇦 Bulgarians · Canada
880
-35
Player eAPM Actions Feudal Castle Imperial Opening
19 751 12:41 18:04 28:53 ⛏ Fish Boom FC into Fire Galleys
18 744 12:40 22:27 38:19 ⛏ Fire Galleys into Fish Boom FC
17 691 11:37 19:22 37:32 ⛏ Fish Boom FC
8 305 8:59 25:49 —

Resources

Player Food Wood Gold Stone Spent Collected
9,150 9,435 5,610 2,715 26,910 33,081
8,920 11,467 3,145 750 24,282 30,405
8,995 6,716 4,455 2,900 23,066 27,400
5,605 4,250 710 875 11,440 13,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.