Arabia
510296606Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
64m 23s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Cristobal1012's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
wesley1611
D
Feudal Age
11:41
vs 9:49
btm 11%
Castle Age
23:39
vs 21:49
btm 25%
Imperial Age
57:03
vs 38:58
btm 1%
eAPM
22
vs 38
btm 16%
First military
13:44
vs 10:33
btm 19%
▼
Slow Feudal Age at 11:41 — slower than 89% of analysed players on Arabia
▼
Slow Castle Age at 23:39 — slower than 75% of analysed players on Arabia
▼
Slow Imperial Age at 57:03 — slower than 99% of analysed players on Arabia
▼
Low eAPM (22) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:19 of the first 23:39 — keep villagers queued
Cristobal1012
D
Feudal Age
10:57
vs 9:49
btm 21%
Castle Age
25:55
vs 21:49
btm 10%
Imperial Age
43:40
vs 38:58
btm 18%
eAPM
15
vs 38
btm 5%
First military
27:38
vs 10:33
btm 1%
▼
Slow Feudal Age at 10:57 — slower than 79% of analysed players on Arabia
▼
Slow Castle Age at 25:55 — slower than 90% of analysed players on Arabia
▼
Slow Imperial Age at 43:40 — slower than 82% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (17:35) — usually safest before it
▼
First military only at 27:38 (Obuch) — later than 99% of analysed players on Arabia
▼
Town centers idle 3:58 of the first 25:55 — keep villagers queued