AoeStats
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Fortress

510101838Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 5m 35s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
964
+11
🇨🇱 Chinese · Chile
949
+12
🇨🇱 Aztecs · Chile
844
+16
🇨🇱 Poles · Chile
796
+18
🇨🇳 Byzantines · China
879
-15
🇨🇳 Huns · China
866
-15
🇹🇼 Burgundians · Taiwan
855
-14
🇨🇳 Mongols · China
819
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 171 — — —
26 146 — — —
26 148 — — —
21 119 — — —
20 113 — — —
16 87 — — —
16 92 — — —
5 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 615 0 0 2,215 2,562
1,150 480 0 0 1,630 1,634
1,250 200 0 0 1,450 2,170
750 475 50 0 1,275 1,291
1,000 200 50 0 1,250 1,494
800 350 50 0 1,200 1,535
700 380 0 0 1,080 1,430
550 200 50 0 800 1,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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