AoeStats
← Ernst paul

Black Forest

509929401Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 24m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
867
+16
🇧🇪 Ethiopians · Belgium
824
+18
🇦🇷 Bulgarians · Argentina
892
-18
🇦🇷 Sicilians · Argentina
845
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 635 12:36 21:36 — ⛏ Fast Castle
20 500 10:39 17:44 — ⚔ FC into Archers
20 496 14:42 — — ⚔ Drush
19 466 12:14 19:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,270 3,963 400 1,000 10,633 11,948
5,530 3,670 630 650 10,480 11,161
4,790 3,595 1,600 130 10,115 11,769
4,425 3,063 250 0 7,738 9,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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