AoeStats
← Ernst paul

Black Forest

508744997Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 53m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
868
+15
🇦🇷 Bengalis · Argentina
861
+27
🇮🇸 Koreans · Iceland
876
-16
🇧🇪 Romans · Belgium
820
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,248 11:20 18:45 37:55 ⛏ Fast Castle
33 1,735 12:30 17:09 36:07 ⛏ Fast Castle
31 1,636 11:01 23:17 33:15 ⚔ Skirmisher Rush
19 1,011 14:02 21:52 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,400 19,119 10,305 5,705 60,529 71,446
14,005 24,909 17,735 2,215 58,864 67,497
20,875 23,269 9,595 965 54,704 65,449
19,835 10,601 15,005 2,250 47,691 61,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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