AoeStats
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Arabia

508740112Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 42m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Magyars · Czechia
836
+15
🇨🇿 Franks · Czechia
772
+17
🇧🇪 Romans · Belgium
837
-17
🇳🇱 Byzantines · Netherlands
788
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,204 9:43 22:43 35:30
24 1,003 10:07 22:13 32:02 ⚔ Scout Rush
15 631 10:31 22:59 36:10 ⚔ Scout Rush
14 599 12:36 26:39 —

Resources

Player Food Wood Gold Stone Spent Collected
14,365 8,600 5,720 3,450 32,135 39,865
11,895 8,447 5,585 1,500 27,427 30,429
10,725 8,381 2,830 1,400 23,336 30,353
9,740 8,403 2,800 1,035 21,978 25,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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