AoeStats
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Arena

508667866Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 50m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
851
+16
🇧🇪 Ethiopians · Belgium
820
+17
🇹🇼 Burgundians · Taiwan
902
-18
🇳🇱 Franks · Netherlands
807
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,523 11:28 20:00 45:18 ⚔ Archer Rush
21 1,070 11:50 16:05 34:53 ⛏ Fast Castle
15 768 11:18 22:31 36:23 ⛏ Fast Castle
13 638 11:32 17:59 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,370 14,090 8,720 3,450 44,630 48,616
20,430 8,380 11,365 2,500 42,675 44,119
13,345 9,420 6,275 1,130 30,170 38,391
11,190 8,685 3,945 1,750 25,570 36,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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