AoeStats
← carlos.pilinco.2017

Arena

509994814Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 66m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
688
+7
🇺🇸 Spanish · United States
639
+9
🇦🇷 Portuguese · Argentina
612
+10
🇩🇪 Bohemians · Germany
442
+16
🇦🇷 Franks · Argentina
559
-20
🇨🇱 Turks · Chile
506
-12
🇦🇷 Britons · Argentina
405
-8
🇵🇪 Japanese · Peru
399
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,697 10:44 23:29 37:13 ⛏ Fast Castle
25 1,638 13:50 20:28 35:13 ⛏ Fast Castle
19 1,259 12:18 23:21 35:37 ⚔ Archer Rush
14 961 14:49 32:44 48:59 ⚔ Scouts into Skirms
11 734 9:56 24:12 32:56 ◆ FC into Fast Imp
10 664 14:20 36:03 — ⚔ Archer Rush
7 465 11:32 21:49 34:12 ⛏ Fast Castle
2 164 — — —

Resources

Player Food Wood Gold Stone Spent Collected
36,520 28,500 14,550 1,800 81,370 126,659
29,170 19,655 21,670 2,900 73,395 112,996
15,165 26,370 11,375 2,625 55,535 77,683
20,675 13,150 13,170 3,150 50,145 63,027
13,510 12,430 9,850 4,365 40,155 49,314
13,830 10,770 8,220 1,400 34,220 44,501
9,325 8,975 5,760 2,380 26,440 28,544
0 100 0 0 100 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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