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Black Forest

509633964Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 93m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
960
+15
🇨🇳 Spanish · China
903
+17
🇨🇳 Burgundians · China
839
+20
🇹🇼 Franks · Taiwan
835
+20
🇨🇴 Britons · Colombia
954
-19
🇨🇱 Berbers · Chile
947
-19
🇫🇷 Lithuanians · France
934
-18
🇧🇷 Aztecs · Brazil
879
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 3,360 13:09 18:10 29:50 ⛏ Fast Castle
36 3,370 10:57 17:12 30:17 ⛏ Fast Castle
31 2,932 11:06 18:28 29:13 ⛏ Fast Castle
31 2,917 14:13 19:49 41:14 ⛏ Fast Castle
27 2,496 14:08 22:41 37:14 ⛏ Fast Castle
25 2,302 11:39 16:44 32:03 ⛏ Fast Castle
19 1,808 14:36 24:42 33:15 ⛏ Fast Castle
18 1,720 13:24 17:57 52:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,530 68,360 38,435 3,050 188,375 201,105
74,285 45,299 57,330 3,285 180,199 208,133
72,915 52,960 32,925 5,680 164,480 214,383
84,220 30,578 35,510 1,815 152,123 156,220
67,010 33,760 45,315 3,065 149,150 155,562
41,190 28,630 18,215 3,985 92,020 94,693
34,680 32,480 15,945 3,550 86,655 97,582
26,020 16,579 18,630 2,285 63,514 67,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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