AoeStats
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Black Forest

510039888Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 91m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
671
+16
🇺🇸 Portuguese · United States
669
+16
🇨🇷 Ethiopians · Costa Rica
657
+17
🇨🇦 Persians · Canada
605
+19
🇻🇪 Malay · Venezuela
754
-20
🇨🇳 Poles · China
675
-17
🇻🇪 Sicilians · Venezuela
644
-16
🇨🇳 Britons · China
620
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 3,067 10:56 18:52 39:35 ⛏ Fast Castle
24 2,160 12:35 21:41 33:12 ⛏ Fast Castle
24 2,179 16:40 25:31 35:08 ⛏ Fast Castle
22 2,031 11:52 23:46 35:42 ⛏ Fast Castle
17 1,558 14:44 30:09 39:50 ⚔ Archers into Fish Boom
13 1,209 16:35 21:24 41:39 ⛏ Fish Boom FC
13 1,161 15:27 27:20 40:45 ⛏ Fish Boom FC
13 1,203 12:04 24:23 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,555 65,885 52,765 4,625 220,830 247,676
60,990 43,213 19,105 1,975 125,283 143,530
41,860 29,220 46,945 3,220 121,245 143,572
31,340 35,220 31,145 3,295 101,000 142,821
35,590 18,705 38,205 6,140 98,640 114,382
28,275 32,115 13,850 5,875 80,115 107,252
20,485 19,834 13,680 1,875 55,874 96,021
19,170 16,407 8,140 3,385 47,102 50,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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