AoeStats
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Arabia

507351120Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 114m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
390
+21
🇺🇸 Byzantines · United States
360
+22
🇪🇸 Turks · Spain
357
+22
🇫🇷 Mongols · France
534
-22
🇨🇴 Saracens · Colombia
511
-22
🇧🇷 Franks · Brazil
478
-21
Player eAPM Actions Feudal Castle Imperial Opening
29 3,341 18:24 30:31 44:37 ⛏ Fast Castle
22 2,555 21:18 35:30 49:52 ⛏ Fast Castle
16 1,824 12:40 26:32 48:21 ⛏ Fast Castle
15 1,699 11:09 19:34 42:22 ⛏ Fast Castle
14 1,581 14:18 25:35 39:13 ⛏ Fast Castle
13 1,485 12:44 25:00 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,665 35,960 34,530 4,390 106,545 137,163
24,925 47,006 28,200 4,770 104,901 105,037
57,390 14,140 26,655 1,450 99,635 116,076
39,080 16,165 28,455 5,595 89,295 95,706
27,980 20,935 25,740 605 75,260 78,653
24,645 14,182 16,040 3,645 58,512 74,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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