AoeStats
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Arena

507082040Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 60m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
712
+6
🇦🇹 Huns · Austria
640
+8
🇺🇸 Spanish · United States
557
+11
🇪🇸 Teutons · Spain
589
-12
🇹🇷 Spanish · Türkiye
405
-7
🇬🇧 Inca · United Kingdom
376
-6
Player eAPM Actions Feudal Castle Imperial Opening
26 1,581 14:15 25:25 41:12 ⛏ Fast Castle
16 986 13:00 19:18 36:09 ⛏ Fast Castle
14 858 13:58 23:35 43:50 ⛏ Fast Castle
11 669 15:30 23:23 40:41
9 528 12:14 23:30 49:18 ⛏ Fast Castle
5 281 11:28 19:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,785 41,245 1,980 5,150 66,160 71,407
25,220 13,340 16,710 1,500 56,770 111,167
23,965 11,560 15,660 3,600 54,785 89,381
17,175 6,065 8,420 1,695 33,355 38,049
8,175 7,420 3,780 2,900 22,275 22,556
6,645 8,825 1,565 750 17,785 22,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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