AoeStats
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Arena

506932563Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 25m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
695
+8
🇲🇽 Goths · Mexico
662
+10
🇨🇱 Turks · Chile
557
+13
🇹🇷 Mongols · Türkiye
385
+20
🇬🇧 Britons · United Kingdom
519
-13
🇫🇷 Franks · France
511
-13
🇬🇧 Cumans · United Kingdom
504
-13
🇬🇧 Poles · United Kingdom
489
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,085 12:00 — —
16 398 10:09 24:33 — ⛏ Fast Castle
13 316 15:30 24:50 — ⚔ Archer Rush
10 258 16:03 — —
10 239 12:02 25:05 — ⛏ Fast Castle
9 216 11:21 17:55 — ⛏ Fast Castle
7 182 12:52 — — ⚔ Drush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,370 11,965 25 0 15,360 15,672
4,850 4,635 435 225 10,145 11,250
4,890 4,045 300 0 9,235 12,125
4,170 3,745 560 0 8,475 11,312
3,750 2,675 470 1,500 8,395 9,806
3,840 2,315 575 125 6,855 7,718
2,650 2,585 400 100 5,735 8,100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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