AoeStats
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Black Forest

508754618Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 48m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
949
+10
🇨🇴 Byzantines · Colombia
872
+13
🇦🇷 Bengalis · Argentina
861
-21
🇨🇱 Romans · Chile
771
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,322 11:37 18:10 36:29 ⛏ Fast Castle
25 1,194 11:21 19:05 30:32 ⛏ Fast Castle
16 767 14:04 27:57 41:44
13 643 15:47 24:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,830 15,058 11,290 1,745 54,923 63,910
17,455 9,315 11,500 2,350 40,620 52,212
14,040 8,931 5,025 2,050 30,046 31,957
13,330 9,973 2,270 3,130 28,703 43,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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