AoeStats
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Black Forest

508841974Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 26m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1953
+7
1902
+9
🇨🇳 Mongols · China
1855
+11
🇺🇦 Franks · Ukraine
1827
+12
🇨🇳 Cumans · China
1767
-11
1755
-10
🇨🇳 Lithuanians · China
1738
-10
🇦🇷 Tatars · Argentina
1699
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 1,784 12:22 17:19 — ⛏ Fast Castle
58 1,566 8:50 20:52 — ⛏ Fast Castle
47 1,271 10:46 21:36 — ⚔ M@A into Archers
46 1,232 10:08 14:01 — ⛏ Fast Castle
46 1,230 11:07 — — ⚔ Scout Rush
45 1,201 10:20 21:27 — ⚔ M@A FC
44 1,178 10:18 14:29 25:33 ⛏ Fast Castle
34 923 11:29 15:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,510 7,576 4,175 105 23,366 24,426
11,175 7,392 1,150 1,100 20,817 22,126
12,375 5,815 250 800 19,240 20,063
9,600 7,710 1,320 410 19,040 20,587
7,850 7,752 2,070 385 18,057 20,955
6,270 5,250 2,340 200 14,060 14,167
6,050 4,554 710 1,495 12,809 14,308
5,835 3,069 250 0 9,154 10,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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