AoeStats
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Lombardia

508597617Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 28m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1972
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1806
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1793
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Player eAPM Actions Feudal Castle Imperial Opening
56 1,628 11:26 15:38 — ⛏ Fast Castle
54 1,557 8:51 22:31 — ⚔ M@A into Archers
52 1,515 11:23 20:13 — ⚔ Archer Rush
50 1,431 12:30 27:24 — ⚔ Skirms into Archers
43 1,251 11:10 15:40 — ⛏ Fast Castle
40 1,145 10:15 14:24 28:22 ⛏ Fast Castle
34 991 12:21 16:21 — ⛏ Fast Castle
27 786 11:25 16:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,575 7,707 2,670 1,710 24,662 26,662
9,700 8,569 1,830 1,180 21,279 22,234
8,575 7,770 1,995 1,075 19,415 21,871
8,670 4,777 1,025 300 14,772 15,629
6,725 5,244 2,265 405 14,639 16,289
6,845 6,271 1,145 360 14,621 15,425
8,800 4,752 435 225 14,212 14,763
5,625 4,942 1,990 825 13,382 13,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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