AoeStats
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Arena

508393955Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 75m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1944
+21
🇳🇱 Portuguese · Netherlands
1922
+21
🇨🇳 Persians · China
1792
+26
🇺🇸 Mapuche · United States
1763
+26
🇹🇼 Persians · Taiwan
2095
-25
🇹🇼 Spanish · Taiwan
2075
-25
🇹🇼 Burgundians · Taiwan
2040
-24
🇹🇼 Armenians · Taiwan
1937
-20
Player eAPM Actions Feudal Castle Imperial Opening
73 5,520 9:23 13:12 29:54 ⛏ Fast Castle
72 5,461 10:44 14:03 32:20 ⛏ Fast Castle
62 4,740 11:34 15:11 32:12 ⛏ Fast Castle
61 4,605 11:41 15:21 29:06 ⛏ Fast Castle
57 4,340 10:50 14:27 28:21 ⛏ Fast Castle
52 3,964 11:14 14:52 31:08 ⛏ Fast Castle
48 3,611 11:12 15:17 31:02 ⛏ Fast Castle
34 2,561 10:52 14:05 28:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
126,075 29,885 59,785 9,700 225,445 234,617
109,040 45,589 52,070 3,750 210,449 243,448
84,620 64,793 42,655 5,950 198,018 201,562
53,870 67,940 39,790 3,430 165,030 169,785
37,320 63,821 44,275 10,425 155,841 167,225
29,460 60,815 48,320 1,105 139,700 143,279
50,785 54,485 27,165 3,000 135,435 141,659
56,890 54,387 14,810 3,235 129,322 155,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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