AoeStats
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Nomad

508388383Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 40m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
2093
+8
🇨🇳 Malians · China
1943
+13
🇲🇦 Jurchens · Morocco
1837
+16
🇻🇳 Cumans · Vietnam
1903
-13
🇻🇳 Shu · Vietnam
1891
-13
🇻🇳 Bulgarians · Vietnam
1829
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,437 13:32 23:42 40:04 ⛏ Fish Boom FC
53 2,148 11:47 23:21 — ⛏ Fish Boom into Fire Galleys FC
46 1,886 14:49 17:43 35:20 ⛏ Fish Boom FC
45 1,846 12:59 17:09 35:44 ⛏ Fish Boom FC
41 1,658 13:04 16:46 — ⛏ Fish Boom FC
36 1,465 12:59 21:57 34:06 ⚔ Fish Boom into M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,305 19,217 11,865 5,055 58,442 60,253
17,920 17,471 7,015 1,415 43,821 44,248
12,910 16,945 7,115 860 37,830 43,108
13,045 13,934 3,730 2,085 32,794 33,531
12,185 12,537 5,450 2,050 32,222 34,144
7,180 7,917 3,450 1,625 20,172 21,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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