AoeStats
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Arena

508386896Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 20m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
2090
+3
🇨🇳 Mapuche · China
1938
+5
🇲🇦 Italians · Morocco
1830
+7
🇧🇬 Persians · Bulgaria
1811
+8
🇻🇳 Vikings · Vietnam
1680
-6
🇲🇽 Huns · Mexico
1671
-6
🇺🇸 Mongols · United States
1667
-7
🇹🇼 Teutons · Taiwan
1594
-4
Player eAPM Actions Feudal Castle Imperial Opening
53 1,098 11:00 14:31 — ⛏ Fast Castle
47 991 11:24 17:14 — ⛏ Fast Castle
47 973 10:20 15:01 — ⛏ Fast Castle
42 883 10:26 14:24 — ⛏ Fast Castle
36 754 8:02 15:27 — ⛏ Fast Castle
33 699 10:58 14:35 — ⛏ Fast Castle
25 521 8:41 — — ⚔ Tower Rush
24 496 10:05 13:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,300 4,025 250 200 10,775 10,594
4,295 3,695 1,300 100 9,390 9,762
4,425 3,931 300 300 8,956 9,904
4,425 3,455 400 200 8,480 8,911
3,910 3,078 1,200 130 8,318 8,472
5,095 1,819 410 785 8,109 8,182
3,625 2,744 655 200 7,224 8,480
3,250 1,570 100 1,160 6,080 6,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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