AoeStats
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Arena

505587594Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 65m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
2054
+15
🇺🇸 Slavs · United States
1986
+17
🇺🇸 Turks · United States
1953
+19
1909
+20
🇫🇷 Shu · France
2071
-20
🇩🇪 Khmer · Germany
2020
-18
🇺🇸 Georgians · United States
2004
-17
🇨🇦 Dravidians · Canada
1963
-16
Player eAPM Actions Feudal Castle Imperial Opening
73 4,740 10:31 15:37 31:10 ⛏ Fast Castle
66 4,277 8:35 22:36 33:24 ⛏ Fast Castle
66 4,319 10:34 14:05 29:03 ⛏ Fast Castle
50 3,253 13:16 16:52 31:03 ⚔ Drush FC
47 3,040 10:58 14:28 28:15 ⛏ Fast Castle
32 2,079 11:13 14:54 32:38 ⛏ Fast Castle
28 1,839 10:36 13:56 39:10 ⛏ Fast Castle
26 1,663 8:12 24:19 39:59 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
53,485 41,255 18,465 5,125 118,330 128,491
59,665 29,230 16,960 6,825 112,680 123,180
32,610 54,246 21,980 2,565 111,401 214,822
45,470 27,142 31,395 2,200 106,207 204,714
41,840 21,110 30,325 4,515 97,790 110,904
35,730 25,852 19,840 3,455 84,877 110,767
44,360 17,198 13,460 2,175 77,193 79,733
8,450 7,562 1,820 3,190 21,022 22,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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