AoeStats
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African Clearing

505410144Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 28m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1919
+12
🇨🇳 Burmese · China
1896
+13
🇨🇳 Goths · China
1866
+14
🇨🇳 Britons · China
1858
+14
🇹🇼 Slavs · Taiwan
1868
-16
🇹🇼 Gurjaras · Taiwan
1845
-14
🇹🇼 Tatars · Taiwan
1796
-12
🇹🇼 Khitans · Taiwan
1769
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 1,832 10:54 24:37 — ⚔ Archers into Skirms
52 1,466 12:54 16:30 — ⛏ Fast Castle
51 1,442 13:17 20:02 — ⛏ Fast Castle
44 1,244 12:29 — — ⚔ Drush into Towers into Skirms
44 1,242 13:09 18:08 — ⚔ FC into Archers
43 1,232 13:42 22:35 — ⛏ Fast Castle
38 1,087 11:40 20:52 — ⚔ Scout Rush
36 1,032 12:06 22:05 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
7,740 5,821 700 705 14,966 14,278
6,535 5,836 1,135 590 14,096 13,758
8,130 3,974 1,150 300 13,554 14,293
5,500 5,568 1,925 200 13,193 12,944
6,125 3,848 1,045 1,205 12,223 11,771
4,575 4,334 1,295 975 11,179 11,097
3,100 3,792 2,355 225 9,472 8,853
4,000 3,100 220 700 8,020 7,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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