AoeStats
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Black Forest

505403668Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1891
+5
🇧🇷 Hindustanis · Brazil
1678
+11
🇨🇳 Gurjaras · China
1615
+12
1613
+13
🇩🇪 Mongols · Germany
1647
-13
1594
-11
🇹🇼 Khmer · Taiwan
1549
-10
🇩🇪 Inca · Germany
1474
-7
Player eAPM Actions Feudal Castle Imperial Opening
66 3,822 11:01 21:53 41:17 ⚔ Drush
54 3,129 12:01 15:57 28:13 ⛏ Fast Castle
46 2,672 12:17 20:18 33:59 ⛏ Fast Castle
42 2,465 9:47 13:33 31:28 ⛏ Fast Castle
41 2,368 10:54 18:36 31:31 ⛏ Fast Castle
41 2,362 12:25 15:18 29:29 ⛏ Fast Castle
34 1,968 11:36 17:22 39:28 ⛏ Fast Castle
30 1,751 11:05 14:40 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,955 20,060 19,385 4,040 128,440 130,527
44,755 26,453 29,280 3,765 104,253 126,315
37,430 30,115 35,260 1,040 103,845 110,189
21,120 44,610 28,130 3,650 97,510 113,622
36,240 38,625 15,950 3,620 94,435 96,274
37,675 21,146 13,335 4,240 76,396 84,173
24,490 28,090 19,185 3,790 75,555 93,973
32,150 18,787 16,510 4,000 71,447 82,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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