AoeStats
← 一剑扫秋风nelson

Arena

505380970Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 52m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1876
+8
🇧🇷 Italians · Brazil
1795
+10
🇨🇳 Poles · China
1643
+16
🇺🇦 Maya · Ukraine
1496
+22
🇨🇦 Vietnamese · Canada
1709
-16
🇺🇾 Bulgarians · Uruguay
1671
-15
🇺🇸 Bengalis · United States
1661
-14
🇧🇷 Inca · Brazil
1591
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,092 11:28 15:43 30:14 ⛏ Fast Castle
49 2,583 10:24 14:02 36:37 ⛏ Fast Castle
47 2,489 10:29 14:17 33:42 ⛏ Fast Castle
47 2,502 10:55 14:47 35:23 ⛏ Fast Castle
42 2,211 9:52 16:15 31:05 ⛏ Fast Castle
42 2,197 11:02 15:24 32:49 ⚔ FC into Scouts
39 2,053 10:08 13:43 29:25 ⛏ Fast Castle
38 2,010 10:49 15:05 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,335 24,080 10,440 3,650 98,505 99,097
46,535 20,085 12,890 6,600 86,110 108,556
25,570 31,870 18,535 6,530 82,505 95,095
34,365 13,843 25,825 4,100 78,133 83,038
17,560 35,350 20,440 2,400 75,750 76,358
28,090 31,245 12,235 1,855 73,425 80,350
25,130 23,060 16,675 1,725 66,590 84,405
25,805 15,360 4,350 1,915 47,430 56,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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