AoeStats
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African Clearing

505188364Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 41m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1852
+5
🇨🇳 Mapuche · China
1843
+5
🇩🇰 Cumans · Denmark
1777
+7
🇧🇷 Chinese · Brazil
1574
+13
🇻🇳 Mongols · Vietnam
1604
-9
🇨🇳 Chinese · China
1548
-7
🇻🇳 Persians · Vietnam
1527
-7
🇻🇳 Bulgarians · Vietnam
1526
-7
Player eAPM Actions Feudal Castle Imperial Opening
64 2,662 12:48 16:48 37:59 ⛏ Fast Castle
49 2,029 11:58 15:59 35:18 ⛏ Fast Castle
42 1,765 12:27 16:54 — ⛏ Fast Castle
36 1,481 14:32 18:42 — ⛏ Fish Boom FC
36 1,485 13:33 18:06 — ⛏ Fast Castle
34 1,428 12:10 24:52 39:24 ⛏ Fast Castle
31 1,305 12:43 16:57 — ⚔ FC into Archers
31 1,304 13:03 16:56 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,750 15,091 13,120 1,725 51,686 52,834
15,875 16,289 8,950 3,025 44,139 52,579
12,325 13,595 8,250 3,100 37,270 37,405
12,000 15,615 6,450 2,750 36,815 38,883
14,620 9,322 5,405 2,255 31,602 32,271
15,160 8,325 4,125 2,350 29,960 30,482
12,060 7,251 2,095 2,030 23,436 24,213
5,725 8,312 5,755 400 20,192 23,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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