AoeStats
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Arena

504697321Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 40m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1886
+4
🇨🇳 Koreans · China
1753
+7
🇹🇼 Sicilians · Taiwan
1662
+10
🇬🇧 Maya · United Kingdom
1661
+10
🇪🇸 Armenians · Spain
1608
-10
🇨🇳 Slavs · China
1554
-8
🇨🇳 Franks · China
1520
-7
🇳🇬 Vietnamese · Nigeria
1467
-6
Player eAPM Actions Feudal Castle Imperial Opening
43 1,773 11:34 15:45 28:12 ⛏ Fast Castle
41 1,665 8:38 21:17 33:19 ⚔ Towers FC
38 1,547 11:23 15:34 27:12 ⛏ Fast Castle
37 1,517 11:06 14:47 28:31 ⛏ Fast Castle
36 1,452 11:01 15:10 30:23 ⛏ Fast Castle
33 1,334 11:12 15:06 26:53 ⛏ Fast Castle
32 1,311 10:28 14:08 31:24 ⛏ Fast Castle
28 1,146 10:46 16:11 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,875 20,990 10,000 3,670 51,535 61,145
17,530 19,555 10,265 2,590 49,940 56,063
21,495 16,000 9,980 1,500 48,975 51,998
13,925 18,140 10,505 3,665 46,235 53,965
24,610 13,767 4,220 3,385 45,982 47,334
L
18,390 14,660 6,635 2,050 41,735 60,589
19,575 12,365 5,050 1,735 38,725 45,421
14,525 10,341 6,170 1,630 32,666 34,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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