AoeStats
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Black Forest

504685789Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 52m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1646
+25
🇨🇳 Mapuche · China
1635
+26
🇭🇰 Byzantines · Hong Kong SAR China
1564
+27
🇺🇸 Gurjaras · United States
1551
+27
🇨🇳 Muisca · China
1913
-27
🇺🇸 Britons · United States
1880
-27
🇦🇺 Khmer · Australia
1862
-26
🇻🇳 Burgundians · Vietnam
1827
-25
Player eAPM Actions Feudal Castle Imperial Opening
58 3,079 12:47 16:22 32:15 ⛏ Fast Castle
55 2,889 11:55 18:47 32:31 ⛏ Fast Castle
48 2,511 11:12 16:50 29:51 ⛏ Fast Castle
48 2,554 11:25 15:31 31:10 ⛏ Fast Castle
45 2,378 10:48 14:45 27:37 ⛏ Fast Castle
44 2,341 11:13 15:19 37:00 ⛏ Fast Castle
30 1,604 11:17 14:56 33:26 ⛏ Fast Castle
29 1,507 13:28 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,680 30,100 16,310 2,180 94,270 102,308
32,185 34,452 12,985 3,695 83,317 88,905
37,600 21,580 15,380 3,935 78,495 83,589
22,750 35,796 17,925 1,730 78,201 87,245
21,980 26,000 15,530 1,600 65,110 82,005
37,125 14,908 12,290 215 64,538 66,054
14,570 18,788 17,880 3,650 54,888 65,620
12,225 8,870 2,310 510 23,915 23,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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