AoeStats
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African Clearing

504668215Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 34m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1889
+5
🇨🇭 Franks · Switzerland
1766
+9
🇲🇽 Cumans · Mexico
1764
+9
🇧🇷 Slavs · Brazil
1674
+11
🇺🇸 Jurchens · United States
1632
-10
🇨🇳 Goths · China
1618
-9
🇺🇸 Koreans · United States
1598
-9
🇺🇸 Poles · United States
1516
-6
Player eAPM Actions Feudal Castle Imperial Opening
57 1,942 13:56 18:35 — ⛏ Fast Castle
56 1,907 11:26 21:11 31:59 ⛏ Fast Castle
45 1,523 12:52 31:58 — ⚔ Scout Rush
40 1,355 13:12 26:14 — ⚔ Scout Rush
37 1,269 12:53 22:54 — ⚔ M@A Rush
34 1,174 11:59 22:39 — ⛏ Fast Castle
33 1,130 16:42 20:48 — ⛏ Fast Castle
26 903 12:58 17:02 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,815 10,443 6,400 1,090 32,748 33,711
9,375 9,874 3,375 950 23,574 24,951
9,230 7,951 1,575 2,310 21,066 23,038
9,785 7,696 2,045 850 20,376 24,465
8,985 5,583 1,775 1,150 17,493 17,683
8,300 4,618 3,425 755 17,098 18,196
6,800 5,621 400 1,580 14,401 17,360
8,550 4,471 590 200 13,811 14,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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