AoeStats
← 一剑扫秋风nelson

Arena

504464158Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1878
+5
🇺🇦 Celts · Ukraine
1754
+8
🇬🇪 Dravidians · Georgia
1754
+8
🇹🇷 Mongols · Türkiye
1613
+12
🇦🇺 Jurchens · Australia
1589
-9
🇦🇺 Persians · Australia
1589
-9
🇬🇧 Romans · United Kingdom
1569
-8
🇨🇳 Cumans · China
1521
-7
Player eAPM Actions Feudal Castle Imperial Opening
56 2,880 10:58 14:32 26:02 ⛏ Fast Castle
47 2,401 10:07 14:02 32:34 ⛏ Fast Castle
46 2,363 10:56 14:52 36:20 ⛏ Fast Castle
40 2,046 10:28 14:41 29:31 ⛏ Fast Castle
37 1,871 11:00 14:56 26:39 ⛏ Fast Castle
31 1,596 11:03 14:38 41:36 ⛏ Fast Castle
28 1,415 9:56 14:04 31:11 ⛏ Fast Castle
27 1,407 9:26 20:37 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,530 29,520 19,515 3,040 100,605 103,058
33,480 25,534 15,585 3,050 77,649 84,239
35,220 21,945 18,470 1,030 76,665 79,704
34,810 19,978 15,245 2,950 72,983 77,457
24,275 33,295 14,045 1,180 72,795 77,160
22,440 23,850 16,055 2,505 64,850 76,630
28,850 16,920 13,990 3,680 63,440 78,540
15,655 18,498 9,275 1,155 44,583 47,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.