AoeStats
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Nomad

504447175Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 29m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1852
+6
🇨🇳 Mongols · China
1724
+10
🇵🇰 Magyars · Pakistan
1704
+11
🇭🇰 Tupi · Hong Kong SAR China
1663
+13
🇬🇧 Slavs · United Kingdom
1691
-13
🇦🇷 Malians · Argentina
1592
-10
🇬🇧 Dravidians · United Kingdom
1564
-9
🇨🇳 Persians · China
1524
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 1,728 12:57 17:31 — ⛏ Fish Boom FC
53 1,550 16:41 22:10 — ⛏ Fish Boom FC
53 1,534 11:53 23:36 — ⛏ Fish Boom into Fire Galleys into Galleys FC
41 1,192 13:03 17:05 — ⛏ Fish Boom FC
41 1,188 13:09 19:30 — ⛏ Fish Boom FC
41 1,202 14:37 26:06 — ⚔ Fish Boom into M@A into Towers
35 1,030 13:21 17:22 — ⛏ Fish Boom FC
26 766 13:57 18:18 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,500 6,619 1,980 2,275 21,374 21,812
T
6,100 9,453 1,680 1,600 18,833 20,649
7,205 6,685 2,240 850 16,980 17,889
7,880 5,206 1,530 1,095 15,711 16,249
5,840 6,234 1,630 1,045 14,749 15,927
4,350 5,197 1,830 1,575 12,952 12,870
5,125 5,468 1,695 300 12,588 12,672
5,745 4,055 1,070 1,355 12,225 12,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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