AoeStats
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Nomad

504424725Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1841
+6
🇭🇰 Mongols · Hong Kong SAR China
1743
+8
🇦🇷 Spanish · Argentina
1737
+9
🇻🇳 Dravidians · Vietnam
1656
+12
🇹🇼 Burgundians · Taiwan
1628
-11
🇲🇽 Berbers · Mexico
1568
-9
🇦🇺 Vietnamese · Australia
1549
-8
🇬🇧 Dravidians · United Kingdom
1507
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 2,096 13:43 25:16 44:08 ⚔ Fish Boom into Scouts
41 1,814 13:50 17:59 34:50 ⛏ Fish Boom FC
41 1,830 12:32 17:12 39:29 ⚔ Fish Boom into Archers FC
37 1,672 13:08 17:12 37:05 ⛏ Fish Boom FC
34 1,513 12:41 23:18 — ◆ Fire Galleys into Galleys FC
32 1,448 13:19 17:32 35:40 ⛏ Fish Boom FC
30 1,351 14:05 17:59 — ⚔ Fish Boom FC into Skirms
24 1,077 13:27 17:09 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,995 12,879 12,945 5,065 58,884 60,005
13,950 15,368 7,185 2,905 39,408 45,857
13,025 16,038 4,300 2,330 35,693 40,339
14,875 13,913 5,200 1,275 35,263 37,016
13,620 13,662 4,320 3,145 34,747 45,890
11,845 13,949 2,530 1,810 30,134 30,691
8,650 8,250 5,015 2,900 24,815 26,607
7,465 9,065 1,095 1,095 18,720 20,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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