AoeStats
← 一剑扫秋风nelson

African Clearing

504400816Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
1818
+15
1817
+15
🇯🇵 Bulgarians · Japan
1768
+17
🇻🇳 Sicilians · Vietnam
1694
+20
🇺🇸 Khmer · United States
1886
-21
🇻🇳 Burgundians · Vietnam
1811
-18
🇲🇽 Ethiopians · Mexico
1732
-14
🇻🇳 Portuguese · Vietnam
1720
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,062 12:11 20:59 44:16 ⚔ Archer Rush
55 2,660 12:44 16:24 37:08 ⛏ Fast Castle
55 2,668 13:43 17:32 34:48 ⛏ Fish Boom FC
55 2,686 11:34 24:03 — ⚔ Scout Rush
47 2,268 12:07 26:17 38:55 ⚔ Scout Rush
47 2,270 11:25 25:23 42:52 ⚔ Scouts into Towers
46 2,217 13:10 18:20 40:51 ⛏ Fast Castle
38 1,857 12:30 33:48 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,470 30,515 21,355 2,485 90,825 93,331
25,675 20,729 4,430 1,995 52,829 54,220
19,660 15,344 9,480 3,760 48,244 51,763
19,510 14,153 7,460 4,355 45,478 47,276
15,025 11,665 7,670 4,515 38,875 41,483
14,880 9,618 6,625 1,720 32,843 37,186
11,450 8,339 4,295 3,640 27,724 30,965
10,150 9,045 475 1,085 20,755 22,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.