AoeStats
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Arena

504396219Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 41m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1884
+4
🇨🇳 Mapuche · China
1811
+6
🇧🇷 Persians · Brazil
1717
+8
🇺🇸 Malay · United States
1575
+13
🇲🇽 Hindustanis · Mexico
1741
-14
🇲🇽 Koreans · Mexico
1490
-6
1478
-6
🇲🇽 Burgundians · Mexico
1428
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 3,254 11:07 14:56 29:49 ⛏ Fast Castle
46 1,921 8:02 15:56 34:36
41 1,685 10:35 14:02 24:44 ⛏ Fast Castle
41 1,699 10:35 14:46 29:24 ⛏ Fast Castle
39 1,610 10:18 19:52 35:34 ⛏ Fast Castle
30 1,233 10:25 13:37 27:56 ⛏ Fast Castle
30 1,252 11:44 15:49 38:19 ⛏ Fast Castle
25 1,035 10:00 14:18 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,995 13,995 15,955 4,850 65,795 74,505
25,065 18,445 14,575 2,930 61,015 70,076
29,020 17,200 13,450 950 60,620 66,402
17,275 16,610 6,895 1,735 42,515 43,674
12,680 13,739 6,430 1,870 34,719 38,137
15,990 11,160 5,765 1,745 34,660 37,516
15,290 13,126 4,340 1,795 34,551 39,449
11,200 11,865 5,355 1,055 29,475 30,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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