AoeStats
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African Clearing

504177829Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 70m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1793
+18
🇩🇰 Bengalis · Denmark
1750
+20
🇲🇽 Jurchens · Mexico
1707
+22
🇬🇧 Mapuche · United Kingdom
1702
+22
🇻🇳 Huns · Vietnam
1935
-24
🇺🇸 Shu · United States
1902
-23
🇻🇳 Burmese · Vietnam
1801
-19
🇻🇳 Mongols · Vietnam
1745
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 4,216 12:53 17:58 53:49 ⛏ Fast Castle
60 4,247 13:35 17:50 39:32 ⛏ Fast Castle
58 4,081 13:44 17:32 43:12 ⛏ Fish Boom FC
44 3,125 13:54 29:13 43:15 ⚔ Towers FC
43 3,053 12:06 16:20 54:28 ⛏ Fast Castle
43 3,012 12:09 28:49 51:33 ⚔ Archer Rush
38 2,652 13:21 17:13 37:41 ⛏ Fast Castle
29 2,058 12:04 24:06 46:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
58,860 42,342 26,580 5,575 133,357 149,745
37,095 50,316 39,795 3,300 130,506 141,269
48,110 41,294 25,835 3,200 118,439 120,999
43,895 37,793 25,640 7,810 115,138 123,665
42,310 36,758 14,050 10,510 103,628 114,877
48,530 23,821 16,355 1,150 89,856 98,198
33,865 32,624 12,995 3,405 82,889 89,789
26,845 29,583 13,765 3,150 73,343 76,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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