AoeStats
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African Clearing

504174194Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 57m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1860
+16
1773
+20
🇻🇳 Italians · Vietnam
1687
+24
🇲🇽 Goths · Mexico
1683
+24
🇻🇳 Ethiopians · Vietnam
1960
-25
🇺🇸 Hindustanis · United States
1925
-23
🇻🇳 Cumans · Vietnam
1820
-19
🇻🇳 Inca · Vietnam
1762
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 3,767 12:26 32:07 37:23 ⚔ Scout Rush
56 3,176 11:02 28:44 39:10 ⚔ Archer Rush
54 3,060 12:42 16:59 53:05 ⚔ Archers FC
50 2,870 12:26 16:44 34:55 ⛏ Fast Castle
50 2,845 13:24 17:21 34:55 ⚔ FC into Archers
49 2,823 13:18 16:54 40:58 ⛏ Fast Castle
29 1,656 29:43 44:28 — ⚔ Drush into Towers FC
22 1,250 12:11 24:43 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,290 28,227 28,295 7,055 92,867 109,729
35,155 18,427 23,385 4,775 81,742 83,605
18,550 29,396 20,615 4,410 72,971 87,252
15,350 21,863 13,525 2,000 52,738 56,270
25,570 15,380 6,675 2,595 50,220 51,092
10,405 10,545 3,455 3,100 27,505 28,402
9,585 8,142 1,675 2,650 22,052 22,402
8,675 9,996 765 1,260 20,696 20,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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