AoeStats
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Hill Fort

504171195Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1758
+15
🇺🇦 Slavs · Ukraine
1707
+18
🇬🇪 Spanish · Georgia
1707
+18
🇲🇽 Cumans · Mexico
1663
+20
🇺🇸 Japanese · United States
1952
-27
🇻🇳 Italians · Vietnam
1781
-19
🇻🇳 Spanish · Vietnam
1757
-18
🇻🇳 Cumans · Vietnam
1494
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 3,032 10:37 15:25 37:59 ⛏ Fast Castle
61 2,924 10:49 14:30 34:04 ⛏ Fast Castle
54 2,558 8:55 25:04 42:30 ⚔ M@A into Towers FC
53 2,521 11:19 15:20 32:40 ⛏ Fast Castle
46 2,188 10:05 20:19 38:27 ⛏ Fast Castle
42 2,005 10:59 14:31 36:40 ⛏ Fast Castle
37 1,754 8:55 22:22 34:00 ⛏ Fast Castle
30 1,428 8:26 21:20 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,100 25,985 15,860 3,715 67,660 72,079
24,715 18,995 13,710 2,150 59,570 67,898
26,485 14,548 14,070 1,800 56,903 64,102
30,070 11,010 12,990 1,600 55,670 58,627
23,450 12,193 11,260 2,835 49,738 58,085
14,645 21,313 9,980 2,865 48,803 55,097
22,800 8,525 11,475 3,025 45,825 51,188
17,980 18,978 5,020 3,500 45,478 48,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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