AoeStats
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African Clearing

504165226Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 64m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1765
+11
1724
+13
🇦🇷 Burmese · Argentina
1690
+14
🇻🇳 Mongols · Vietnam
1604
+18
🇻🇳 Japanese · Vietnam
1786
-19
🇻🇳 Saracens · Vietnam
1761
-19
🇭🇰 Mongols · Hong Kong SAR China
1556
-10
🇨🇳 Huns · China
1494
-8
Player eAPM Actions Feudal Castle Imperial Opening
69 4,448 12:24 25:46 39:43 ⚔ Scout Rush
68 4,406 12:32 16:31 37:41 ⛏ Fast Castle
67 4,353 14:56 19:25 38:51 ⛏ Fast Castle
54 3,482 13:19 18:22 35:55 ⛏ Fast Castle
43 2,760 12:38 17:22 42:31 ⛏ Fast Castle
41 2,655 11:54 37:31 51:36 ⚔ Skirms into Towers
39 2,509 13:11 17:13 55:53 ⛏ Fast Castle
34 2,212 12:23 17:02 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,565 19,957 25,975 7,100 102,597 107,659
32,760 28,114 20,125 1,175 82,174 83,474
21,180 30,313 19,040 5,700 76,233 81,915
21,320 25,570 19,855 4,950 71,695 86,743
25,930 20,559 19,530 3,710 69,729 76,340
17,035 19,607 7,945 6,205 50,792 51,776
20,745 22,912 2,680 2,495 48,832 55,216
17,375 16,871 8,155 3,065 45,466 46,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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