AoeStats
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Lombardia

508957081Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 68m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,650 9:41 13:07 29:17 ⛏ Fast Castle
32 2,176 12:36 16:28 30:39 ⛏ Fast Castle
32 2,226 11:51 29:03 42:22 ⚔ Archer Rush
30 2,042 10:33 15:48 31:09 ⛏ Fast Castle
29 2,021 11:03 16:45 32:44 ⛏ Fast Castle
25 1,752 10:43 17:28 34:00 ⛏ Fast Castle
24 1,660 11:01 15:49 31:24 ⛏ Fast Castle
20 1,403 11:14 19:09 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,420 18,505 36,920 3,725 114,570 125,983
44,115 47,649 15,630 5,005 112,399 114,947
53,120 26,392 28,615 2,600 110,727 111,699
60,590 19,851 19,575 3,595 103,611 120,621
43,740 45,408 8,365 3,080 100,593 120,652
47,050 30,090 13,325 3,435 93,900 114,946
32,215 27,577 18,380 4,355 82,527 87,077
9,195 9,760 6,640 700 26,295 28,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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