AoeStats
← Ultraman SEVEN

QS Arena

503628545Analyzed
2v2 RM · 29d ago on Sep 1, 2026· 22m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
889
+12
🇨🇳 Sicilians · China
844
+14
🇨🇦 Japanese · Canada
813
-14
🇨🇦 Persians · Canada
799
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 491 8:40 13:01 — ⛏ Fast Castle
18 417 7:10 15:34 — ⛏ Fast Castle
16 366 9:53 15:11 — ⛏ Fast Castle
10 226 7:18 15:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,535 4,405 445 200 10,585 12,387
5,670 4,065 400 100 10,235 12,721
5,085 2,830 1,195 875 9,985 10,296
4,380 3,750 1,375 105 9,610 11,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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