AoeStats
← Kingslayers_

Arabia

510303499Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 21m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
948
+6
🇨🇳 Cumans · China
864
+9
🇨🇳 Mongols · China
829
+10
🇨🇳 Persians · China
814
+11
🇹🇷 Britons · Türkiye
768
-12
🇮🇹 Khmer · Italy
724
-10
🇺🇸 Romans · United States
645
-7
🇨🇳 Persians · China
645
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 675 11:49 16:06 — ⛏ Fast Castle
21 472 12:00 21:26 —
20 448 12:35 20:55 — ⚔ FC into Archers
19 422 13:34 — —
18 392 12:04 16:36 — ⛏ Fast Castle
17 384 11:40 16:16 — ⛏ Fast Castle
13 278 16:54 — —
11 251 10:56 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,680 3,372 1,550 200 10,802 11,515
5,155 2,510 2,025 100 9,790 10,340
4,405 2,920 350 650 8,325 8,890
4,400 2,785 200 300 7,685 8,874
3,675 2,650 515 0 6,840 9,449
2,375 2,885 700 100 6,060 6,853
3,150 2,700 40 130 6,020 7,503
2,775 1,905 200 205 5,085 6,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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