AoeStats
← _LT_ropz

Nomad

505456068Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1453
+12
🇺🇦 Spanish · Ukraine
1410
+14
🇨🇳 Persians · China
1383
+15
🇨🇳 Turks · China
1272
+20
🇨🇳 Dravidians · China
1375
-16
🇻🇳 Mapuche · Vietnam
1357
-15
🇨🇳 Spanish · China
1354
-15
🇹🇼 Persians · Taiwan
1350
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,219 14:04 17:23 38:59 ⛏ Fish Boom FC
40 1,840 13:22 18:02 31:53 ⛏ Fish Boom FC
40 1,872 14:21 17:57 35:34 ⛏ Fast Castle
39 1,829 13:33 23:14 37:28 ⛏ Fish Boom FC
34 1,567 12:50 23:05 32:15 ⛏ Fish Boom FC
31 1,453 13:08 23:03 39:15 ⚔ Fish Boom into Fire Galleys into Skirms FC into Galleys
25 1,159 12:59 17:46 — ⛏ Fast Castle
18 836 12:44 17:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,485 12,630 20,870 2,640 65,625 73,094
25,495 15,916 9,935 5,310 56,656 57,341
22,420 21,161 7,405 2,525 53,511 54,854
18,140 14,160 9,140 3,200 44,640 49,498
16,485 9,116 7,580 3,100 36,281 36,702
9,280 11,118 1,980 2,165 24,543 24,985
9,810 6,540 3,330 2,040 21,720 22,532
4,830 3,070 790 2,155 10,845 10,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.