AoeStats
← MoncusJBAJ

Yucatan

510654372Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 78m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
749
+17
🇺🇸 Mongols · United States
739
+17
🇺🇸 Spanish · United States
733
+17
🇨🇳 Mapuche · China
761
-17
🇺🇸 Romans · United States
759
-17
🇻🇪 Khmer · Venezuela
758
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,401 12:20 18:12 31:28 ⛏ Fast Castle
28 2,160 10:28 20:16 40:04 ⛏ Fast Castle
21 1,613 11:12 19:02 39:00
20 1,567 11:22 18:16 35:40 ⛏ Fast Castle
19 1,454 11:59 17:17 37:46 ⚔ FC into Archers
15 1,198 11:57 16:12 27:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,680 38,780 32,235 5,090 108,785 127,758
52,370 21,917 28,325 5,680 108,292 122,957
46,000 28,270 25,895 3,530 103,695 120,049
47,945 25,730 25,375 1,500 100,550 125,793
42,670 32,785 22,890 935 99,280 116,649
19,470 26,925 22,020 6,680 75,095 112,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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