AoeStats
← MoncusJBAJ

Black Forest

510650841Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 5m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
755
+13
🇧🇷 Franks · Brazil
692
+16
🇨🇳 Celts · China
688
+16
🇧🇷 Persians · Brazil
551
+23
🇺🇸 Huns · United States
759
-20
🇨🇱 Byzantines · Chile
674
-16
🇺🇸 Bohemians · United States
671
-16
🇦🇷 Khmer · Argentina
660
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 303 — — —
42 219 — — —
26 138 — — —
21 110 — — —
20 107 — — —
10 53 — — —
7 39 — — —
4 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 66 50 0 1,016 920
500 250 0 0 750 485
600 100 0 0 700 752
400 250 0 0 650 582
600 25 0 0 625 768
0 182 0 0 182 39
0 33 0 0 33 4
0 0 0 0 0 110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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